![]() ![]() Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions. ![]() Package: Updated code coverage package to version 1.2.4.ĢD: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.ĢD: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.Īsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().Īsset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB).ĭX12: Fixed a crash with D3D12UploadOperation::CopyBufferRegion().ĭX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on.Įditor: Better warning when user creates a SearchQuery with an invalid name.Įditor: Disabled SearchMonitor while running tests (except searchtests).Įditor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.Įditor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.Įditor: Fixed GameAssembly build script for Xcode project generated on Windows.Įditor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation.Įditor: Fixed OnRectTransformDimensionsChange is not called on Undo.Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials ![]() PhysX Integration: Wheel Colliders aren't detecting collision Kernel: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Input: The "Listen" button and input field for action Binding Path is mostly not visible Prefab Asset FileIDs are changed after building player and using Save ProjectĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file ![]()
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